AI Insights · Timothy · July 2024
Top 5 Snake Games on Android in Kenya for Q2 2024
Discover the performance trends of the top 5 Snake Games on the Android platform in Kenya during Q2 2024, including weekly downloads, revenue, and active users.
In the second quarter of 2024, the top 5 Snake Games on the Android platform in Kenya showcased varying performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared:
Snake Clash! from Supercent, Inc. saw an interesting trajectory in weekly downloads, starting with around 1.8K in early April and peaking at 3.5K by the end of June. The weekly active users followed a similar trend, beginning at approximately 5.7K and reaching a high of 11.9K by the end of the quarter. Weekly revenue, however, remained modest, with the highest earnings of $9 in the first week of April.
Snake.io - Fun Snake .io Games by Kooapps Games experienced fluctuations in weekly downloads, starting at 2.7K and ending at about 1.4K. The weekly active users also showed a downward trend from 24.2K in early April to 16.9K by the end of June. There were no notable revenue figures for this period.
Snake Run Race・3D Running Game by Freeplay Inc maintained a relatively stable number of weekly downloads, beginning with 1.2K and seeing a slight increase to 1.1K by the end of June. The weekly active users started at 6.5K and saw minor fluctuations, ending at 6.8K. This game did not generate any revenue during this quarter.
Snake Lite - Snake Game from Hippo Lab had a modest performance in weekly downloads, starting at 461 and hovering around the 300-400 range throughout the quarter, ending at 421. The weekly active users started at 1.8K and showed minor fluctuations, ending at 1.8K. There was no revenue recorded for this period.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES had a stable but low number of weekly downloads, starting at 581 and peaking at 646 by the end of June. The weekly active users started at 8.9K and saw a slight decrease to 8.6K by the end of the quarter. The game saw a gradual increase in revenue, peaking at $19 in mid-June.
For more detailed insights and data, visit Sensor Tower.